I've always wanted to make a game.
I've been experimenting with AI for the last three years. In the last few months, something shifted. It finally felt like there was an opportunity to really make something. Not a demo or a prototype, but a production-level experience that someone could actually sit down and play.
So I put it to the test. There was learning, experimentation, daisy-chaining tools together in ways I hadn't tried before. But it worked. And it makes me incredibly excited about what a single person will be making in one year, two years, five years from now.
For me, this is a story of empowerment. A person who couldn't do this end-to-end now can. I've enjoyed painting throughout my life, and this felt very similar to that. Having your tools and making something you thought of, and at the end of it being able to reflect. It was a unique experience that I've continued to bring to other projects, but this was the first at this scale.












